Mind you.the couch is only about 15 feet away from the dining room 's not like he didn't SEE us.
![warped reality rooms warped reality rooms](https://i.pinimg.com/originals/50/26/33/502633497848df368b50606922a455a6.jpg)
And then to ridicule them if they make the wrong move! Last night after I had cooked dinner, set the table, and sat down to eat.he FINALLY decided to grace us with his presence when he was at a good time to take a break in his game. He says it's "bonding time"! When in reality what it is is him playing this stupid game on not one.but on TWO LAPTOPS at the same time. Well, guess what his solution to this was? It was to sign THEM up on Facebook to play Battle Pirates WITH HIM. I've tried time and time again to make him stop.tell him he's neglecting our children. He plays for sometimes up to 10-12 hours per day. He's addicted to BATTLE PIRATES on Facebook. Well, this time, the obsession is just NOT going away. He gets REALLY obsessed with something he's doing.and does it NON STOP. Or my favorite: Them: What if I stick my arm through, and then try to pull my arm back?" Me: "Well, it feels like your arm is being torn off.My husband has always had a slightly OBSESSIVE personality. In the above example, players were trying to figure out how they could cheat their way through. The few times I've done it (including a recent adventure with a house that was bigger on the inside than on the outside), players spent a lot of time trying to figure this out, and ways that they could break it. It's important to do the spreadsheet, if only to make sure that there aren't any dead ends or inaccessible locations.Ī word or warning when it comes to non-Euclidean spaces. I'd move the figurines from index card to index card, and each card had a little number corresponding to my spreadsheet which laid out how the house went. I did this so that the entire thing was on index cards instead of a traditional map (4E was much more map-heavy than 5E). Trying to walk back through that same doorway to Room A will instead take them to an entirely new Room D. They find that walking through a doorway from Room A into what should be Room B would actually take them to Room C (which is not what they can see from through the doorway).
![warped reality rooms warped reality rooms](https://static.tvtropes.org/trope_videos_transcoded/images/sd/zx7t7h.jpg)
The party had broken into the home of a guild with the intention to steal some papers. Let me throw an idea that I used in a 4E campaign, which was a non-Euclidean maze. Anything that involves twisting the rules of reality just slightly askew is pretty fair game at this point. The session today, they're reaching the stronghold, and I have a few things to go through, but I'm just looking for a few wacky things to add in. The dwarf fled to an abandoned stronghold in the mountains, passing through a forest and leaving chaos in his wake (corrupting wildlife, spawning a variation on a shambling mound, leaving a miasma of bone-deep wrongness that defies explanation).
![warped reality rooms warped reality rooms](https://i.ytimg.com/vi/ATNQsmqAxx4/maxresdefault.jpg)
They've mostly taken over the dwarf's body and are driving him toward some purpose, but there's not really any way to know what that purpose is (it's incomprehensible to feeble mortal minds, you see). The story is leading the party towards a confrontation with a dwarf driven mad by contact with arcane extradimensional beings. I'm just looking for some quick ideas I can incorporate, ideally simple terrain features or quick puzzles. I'm reasonably confident my party won't get through everything I have in the time we've got,due to drawing out the roleplaying, but they've surprised me before. I have a game coming up later today, and looking at my notes, I feel like they're a bit light on content.